I do enjoy writing fluff, and I've started writing a little bit just for fun for my FAD forces. The game "world" I've set up is called The Waltz. This is a reference to Gundam Wing: Endless Waltz; one of the characters mentions that life is an endless waltz of War, Peace and Revolution, three beats continuing forever.
As of the moment, there isn't a lot there. My original idea was yet another setting with World War references, though it was intended to be a WW1-esque kind of world (monarchies and Empires and all that) combined with tech that ranges from WW2 to Ultra Modern, depending on army/faction. Ideally you'd hear/see about stuff like WW2-era US grunts with their old style rifles riding M113 APC's locked in deadly exchanges with guys using modern assault rifles coming into battle with WW1 inspired turretless tanks and VTOL aircraft. A cool hodge-podge explained with some kind of maybe believable fluff. No army lists up yet as there isn't a whole lot of "data" in a FAD army list. For the moment, a tad bit of fluff reviewing for clarity, interest level and overall cool would be much appreciated, as I am attempting to improve my writing ability/style.
Here's the home page:
http://www.thecbg.org/wiki/index.php?title=The_WaltzAny "blue" link can be followed for more info. There's only one faction mentioned as of this moment, and it's the one I'm playing for now (Ethisian Advance Recon Corps). It's inspired by early WW2 era USMC in some ways, since they're a pseudo-elite branch stuck in combat with older tech gear. Also inspired a bit by the Force Recon in that they grew from a "watch and report" branch into a "watch, report, strike" branch. If that makes sense.
In a nutshell, they're Regular quality, steady fighters wearing Improved armor using SMG's with Experienced leaders. They're going to be backed by VTOL aircraft that are hybrid transports and close air support (upgraded Valkyries from Forge World). Their theme is ground infantry using short range weapons ("recon"). They get most of their heavy support from the air, though they do bring some ground support weapons in the form of SAWs and (probably) lighter mortars. Think 'nam style Air Assault infantry. Traits are undecided, as are personalities.
The "army" mentioned is the primary land/air fighting force, a lot more recognizable as a conventional military. They bring better armored infantry using better rifles (assault or maybe advanced) but are of lower standard ("conscript" quality, steady). They bring tanks (GW Leman Russ without a turret; HMG sponsons and a light cannon [the las cannon] with some rotation forward). Their air units are probably going to be "off map" if even present, as they have an "Army Air Corps" that uses fighters, bombers, etc as we're familiar. They transport in ground vehicles.
My main enemy player is using GW space marines as regular humans in oversized power armor using Gauss Rifles. These may be "backed up" with rabble or conscript quality guys that are probably Russians right out of WW2's battlegrounds -- low tech rifles. Think Knights and Peasants. May or may not change in the future, however.
Thought I'd share what I had so far to see what kind of feedback I could get, so that maybe it could influence me in a positive way as my project grows and evolves.
Thanks for looking!
M.